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Fer.al is a free-to-play online world where you'll become your own creature of myth, and explore a one-of-a-kind universe together with friends! Create your unique style, design your own sanctuary, collect and craft unique items, uncover secrets on exciting quests and play games to earn rewards.

Associate Producer

  • Managed the workload, priorities, and cross-team dependencies for 6 of the content teams on Fer.al for GaaS game for Mobile and PC. (Design, concept, modeling, animation, audio, and story teams. ~30 people)

  • Shipped Feral on mobile while in early access and successfully delivered 5 monthly live-service updates to the game.

  • Led the Fer.al team’s adoption of Jira and agile scrum production processes, which resulted in fewer bugs in monthly releases, better communication between teams, and no crunch.

  • Implemented new processes in the design to production pipeline that helped designs and feature requests pass “lead signoff” faster.

FER.AL (Unity, PC & Mobile)

To Hell With It (UE4, PC) 

To Hell With It is a 3rd person hack-n-slash adventure where you play as Aella; who finds herself battling through Hell's more obscure realms in a "down the rabbit hole" style adventure to retrieve her stolen cat.

Steam:

https://store.steampowered.com/app/1567740/To_Hell_With_It/

Producer

  • Managed sprints using Jira for a 16 member team.

  • Led Initial pre-production meetings that guided the direction of the game, and maintained team member buy-in through out the project.

  • Managed corporate paperwork and managed steamworks partnership.

  • Main point of contact for the external audio team members that delivered SFX and composed the games music.

Coscoroba

Coscoroba is a two player on-rails shooter where players must work together to take control of ship-mounted guns using a unique hand-crank controller in order to fend off an ambush before their ship is destroyed

Gameplay:

https://www.youtube.com/watch?v=aAPtAazav3k

Lead Producer and Vision Holder

  • Managed scope and deliverables schedule for a team of 12 artists and engineers, ultimately reporting to EP's weekly.

  • Responsible for providing design documents to gameplay engineers and asset artists. 

  • Designed and fabricated a crank and pedal Alternative-Controller for the game.

  • Facilitated a team dynamic that welcomed design collaboration and fostered strong professional relationships.

Coscoroba (UE4, Alt-Control)

TheBooCre

The Boo Crew (UE4, PC) 

The Boo Crew is a 4 player couch competitive game where players race to collect power ups, evade villains, and escape perilous dungeons.

Lead Producer

  • Managed sprint backlog for team of six consisting of engineers, technical artists, and designers.

  • Scrum master, led daily stand-ups and design meetings throughout project.

  • Showcased game to the general public during open house event.

  • Assisted in creation of concept art and texturing of 3d models.

Karate Tot

Karate Tot (MonoGame, PC) 

Karate Tot is an endless style arcade runner where the player trains with a young martial arts prodigy.

Lead Producer

  • Managed sprint backlog for team of five consisting of engineers and artists.

  • Scrum master, led daily stand-ups and design meetings throughout project.

  • Pitched gameplay to ~70 peers. 

  • Assisted with art pipeline production.

Math SaVR

Math SaVR (Unity, SteamVR)

Math SaVR is a VR game that addresses math anxiety and test aversion in elementary students. The game also acts as a benchmark and testing tool for teachers. 

Producer, Audio Designer

  • Managed sprint backlog for team of six, consisting of engineers, artists, and technical artists.

  • Scrum master, led daily stand-ups and design meetings throughout project.

  • Contact point for gathering feedback from experts in adolescent math education.

  • Synthesized Sound FX 

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